This means that the A-Wing has a combined sheild & hull strength of 90, and with 5 finghters in a squadron, total autoresolve strength = 450. Fighters have had their total hitpoints plus full sheild strength (where applicable) used. This means major nerfs to pirates in auto (the numbers added up as less then default). This will undo any mods that use the xml files for non-hero space units Description: Basicly, I took the tactical health of all the non-fighter ships (frigates, cap ships) and the sheild strength (minus half), and used them for the auto-resolve health (also effects starbases). Patch details: Friendlier auto-resolve 0.1 Installation: Extract into main empire at War directory (default C:\Program Files\Lucasarts\Star Wars Empire at War) and overright when asked. This mod changes the auto resolve of space units by degrading pirates and thus making the resolving friendlier.
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